Zhug, you mentioned an add-on that suggests which slime to kill in the Yor'sahj the Unsleeping fight in this weeks show? Thought you said, "Icy veins" but I couldn't find it. What is this add-on and is it on curse? That guy is cake on LFR, but he slapped us around on normal.
Googling "Yor'sahj addon" seems to find some options.
Especially for starters, keep it simple: Purple > Green > Yellow > Red. Yes, there are times when an exception can help a little, but if you always follow these guidelines you can get by as you're learning, with a few tough combinations to muddle through (Green+Blue, Yellow+Red are your likely hangups).
As a shameless bit of self-promotion, I hope to update my guide for rainbow-boy at some point (see the strategies forum) since all the info there was written before I saw the fight. Good to correct the mistakes and boil away some of the information overload.
The only combination in which you get yellow and red is green/yellow/red - I think this may be one of the situations where the suggested ooze priority isn't necessarily ideal, it's just more convenient for when you're learning.
If your raid can cluster up near the boss and still stay 4 yards apart (i.e. do you have DBM, and can you look at a radar?), you should take a lot less damage overall by killing yellow instead of green, right? Yellow causes both raid damage and increased tank damage; green just gives single-target random damage, so long as you're able to spread out, and the 4 yards to spread out shouldn't cause too much of an increase in red's damage.
Oh, and the aforementioned icy-veins guide for those who don't want to google:
http://www.icy-veins.com/yor-sahj-the-unsleeping-detailed-strategy
The Icy Veins guides are great. Here is the summary of the priority I use, which is based on the initial Icy Veins write-up and a few other videos I watched to prepare for week 1 of the patch. This strategy allowed us to one-shot Yor'sahj the first week. The exceptions are the key. When we don't follow those, we wipe.
NOTE: I'm a healer, so I see this from a healing perspective.
In general, Purple > Green > Yellow > Black
(Icy-veins now suggests Green>Yellow>Purple, but I think my exceptions below cover why they suggest this)
Exceptions - Combinations to avoid (trumps priority above)
Yellow / Blue - Kill Yellow - This combo would require heavy healing when healers have no mana
Green / Red - Kill Green - This combo would require the raid to be stacked and spread out at the same time
Exceptions - Combinations that aren't bad (trumps priory above)*
Purple / Blue - Purple might be left up if the remaining combination is with Blue - few heals are needed when mana void is up.
Purple / Red - Purple might be left up if the remaining combination is with red - few heals are needed if people stack properly
*See notes on Purple below. If you don't follow these rules, then this won't work!
Once the slime to kill is chosen, just about anything is manageable if your raid knows simple rules about the dealing with the remaining slimes. I call the instructions out to the raid and it becomes very simple.
Yellow = Heavy raid damage - good times for raid cooldowns - coordinate these to use 1 at a time
Green = moderate raid damage; more if not spread 4 yards; may also require raid cooldown
Red = pretty harmless if stacked on boss (don't be sloppy with this)
Black = raid damage from adds (group up unless combined with green)
Blue = No mana for a bit, so healing is difficult -> stand near mana void; coordinate mana cooldowns to provide some mana
Purple = No more than 5 direct heals on a player
- Tank Healer - biggest heals only; use sparingly
- Hots (non-direct heals) are OK
- Watch stacks on assigned healing targets (MUST BE ABLE TO SEE ON RAID FRAMES!!!!)
- Absorbs might count as heals here - use damage reduction options
- Raid damage will go out when tank heals get to 5, resist urge to heal raid immediately
- Works great with Blue since you have no mana to heal with anyway - resist urge to heal when mana comes back.
Big point if you happen to use the Yor'sahj addon: it has a LFR mode and a normal mode, and you need to check it to set it to the right mode when you use it. That comes up specifically in that Green-Yellow-Red combo, because in LFR you should kill yellow but in normal you kill green. Last night this was the very first combo we had.
And because we all trust an authoritative voice, it was hilarious to watch the raid drive straight into the river because the GPS said there should be a bridge. So if you're an anti-technologist... for one thing, stop playing WoW, and for another, stop reading an electronic message board about it... but for a third thing, you get your victory in showing how a machine can be every bit as stupid as a person.
see also
http://dreambound-druid.blogspot.com/2011/12/yorsajh-ooze-priorities.html
http://dreambound-druid.blogspot.com/2011/12/flowchart-yorsahj-lfg.html
anyway, i used the addon while tanking LFR last week and no one died (that I noticed).
I used the Yor'sahj add-on for HM last week and it has 3 of the colors wrong (black wth?) but you can edit the lua file and update it if your guild uses a different strat.