Curious on how groups are on the (normal) Spine fight and what sequence you're going through. My group hasn't gotten a lot of time on it yet, so our target-acquisition is kind of slow, but I could imagine you could:
1. Either collect up a lot of blood, forcing rolls to avoid amalgamations, and then worry about the amalgamation,
2. Get to one amalgamation, get it low, then focus on having it absorb blood (often this seems to result in a prolonged period at 7-8 stacks which starts to overwhelm the tank healers)
3. Something clever.
Also... fiery grips during tendons? Worth breaking? Our record on getting tendons down on time has been bad so far, but usually we're down a few people and/or have great folks idling in the fiery grip.
Thanks for any ideas!
Login or Register