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The Rat Pack downs Ultraxion now Warmaster Blackhorn

15 replies
31 posts
0 votes
Our 10 man Raid Team 1 downed Ultraxion last night, which was a ton of fun but also frustrating. If one person messes up with the button your doomed, at least in our raid it seemed as though. We did this with 2 tanks, 2 healers and 6 DPS. I have to say listening to the CtR POD Casts I have used many techniques to keep our raid group positive and since then we have downed 2 bosses we couldn't before. Thanks CtR guys and it's listeners.

If anyone has any tips or advise for Warmaster Blackhorn encounter it would be greatly appreciated to post it here. I am studying the strat from Icey Veins.

Thanks Again and any information that people can leave is greatly appreciated


We are still recruiting for core raiders by the way for our 2nd 10 man raid team. We need 1 healer, 1 Tank and 1 ranged DPS. We are a casual raiding guild raiding on Tue, Wed, and Sun nights from 9-11:30pm EST on Uldaman US.

Posted Feb 8, 12
0 votes
17 posts
+4 votes
Great Work Zift!
Warmaster is a big challenge so don't let get demotivated if you can't down him on the first night. There's a lot of stuff going on during this fight and it will take a while to get confortable, but here's some tips that helped us down him. We have 2 tanks, 3 healers, 5 dps (usually 2 ranged)

1- Never let a Sapper through. We have a DK tank who's job it is to make a /target twilight sapper macro and death grip him back (away from his goal) once he becomes visible. It's Mele's job to dps him down, ranged doesn't switch unless it's an emergency.

2- Ranged should only focus on harpooned drakes, focusing one then then next. Preferably downing one every round to reduce the miniature purple swirls that damage the ship. You can also have 1 mele target these if you only have 2 ranged like we do. The mele just needs to stand on the very edge of the ship to hit the drake.

3- Everyone takes the big purple swirls every time.

4- We blow hero as soon as the phase two armored drake is target-able. As a hunter I save my cooldowns for this too. Mele and healers should stay close to blackhorn, but spread out around in a close circle so that during his AOE cone ability they don't have to move far to get our of it, and can even run through him if needed. This goes for ranged too after the drake takes off.

These are the tips that helped us pull through. Good luck and have fun!
Posted Feb 8, 12
+1 votes
1
 votes
17 posts
+4 votes
PS. If you're not looking a real fun time on Ultra, go for the "Minutes to Midnight" achievement. Depending on your server, you might have a chance at being in the top ten. We got server second and we didn't do it that long ago. It's pretty hectic and taxing on the healers though.
Posted Feb 8, 12
+1 votes
1
 votes
48 posts
+6 votes
Yup, Warmaster's tough. Once you've got everyone familiar with their jobs and executing the mechanics they need to, the thing you're gonna want to look it is your dps activity. If your dpsers are taking any downtime whatsoever, especially during the first phase, then either you've got an amazing team that just melts through everything in seconds, or your damage dealers are doing it wrong. There is ALWAYS something to hit, and they need to always be hitting something.


^Because agility's really all that matters.
Posted Feb 8, 12
+1 votes
1
 votes
Arc
59 posts
+7 votes
\flashbolt\ wrote:
...healers should stay close to blackhorn, but spread out around in a close circle so that during his AOE cone ability they don't have to move far to get our of it, and can even run through him if needed. This goes for ranged too after the drake takes off.

You must be very carful doing this. His Shout has a silence, and you don't want your healers or dps to be silenced, especially as his hitpoints drop. You do want to stay close enough to Blackhorn that you can avoid the cone attack, but not so close that you are within the range of his shout.

Good luck!
What the hell is an aluminum falcon?
Posted Feb 8, 12
+1 votes
1
 votes
17 posts
+4 votes
Good call Arc. That one slipped my mind.
Posted Feb 8, 12
+1 votes
1
 votes
31 posts
0 votes
can anyone give me some DPS numbers for this fight? We are using 2 healers and there is alot of movement killing dps.
Posted Feb 22, 12
0 votes
43 posts
+1 votes
DPS numbers are a bit skewed because it's essentially one long trash fight with a boss on the end so you won't get a good overall dps. A good dps check is that you need to have the ground adds dead or dying when the next two spawn and have at least one drake die on each harpoon pull.
This fight isn't friendly at all for melee so if you have only 2 or 3 ranged DPS the fight is going to be much harder. Not only for the drakes but the dragon needs to be dead ASAP for phase 2. If you think your healers can handle the last few % then use hero/bl/tw then.
Posted Feb 22, 12
+1 votes
1
 votes
31 posts
0 votes
ok so I think what we need to do is focus on first big guy and kill then kill dragon then kill 2nd big guy. Sorry don't remember there names. Rinse and repeat
Posted Feb 22, 12
0 votes
Arc
59 posts
+7 votes
Zift,

Where exactly are you stumbling? If you think it is a dps issue, is that because the ship is getting overrun with adds?
What the hell is an aluminum falcon?
Posted Feb 22, 12
+1 votes
1
 votes
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