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Mogu'shan Vaults - The Stone Guard - 10m Normal

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Hey Convert to Raid Community! The below information is a compilation of the information that I have been able to find on the First Boss in the Mogu'shan Vaults Raid. The strategies developed are right now more theory as I have not had the chance yet to practice the fights on the live. But as strategies for these fights develop my hope is to update these threads as needed. Please let me know your thoughts and I hope that this information will help your raid team progress.

- Neurlock - Covenant of the Fallen - Dark Iron (US)


The Stone Guard

Dungeon Journal

The first line of defense against those daring to enter the vaults is a stolid row of enchanted, bestial statues. Hard as granite and ceaseless in their vigil, the sentries of the Stone Guard present an insurmountable wall of flame, fangs, and claws.

Fight Summary

The Stone Guard will be the first encounter faced as a 10 man raid. It consists of four stone guardians, of which only 3 will be active each raid week. The raid will consist of two tanks, three healers, and six DPS.

Spells and Abilities

Amethyst GuardianIconSmall_RaidDiamond.png

The Amethyst Guardian gains energy when it is within 12 yards of another guardian. This energy can be used to cast Amethyst Overload. If no other guardian is within range it instead gains the Solid Stone effect. In 10 player Normal/Heroic Difficulty, a rotating set of three of the four guardians are present each week.

  • Amethyst Pool — Creates a pool that inflicts 60000 Shadow damage every 1 sec. to enemies who enter the area. These purple pools need to be moved out of as soon as you see them.
  • Amethyst Overload — Upon reaching full energy the guardian overloads, inflicting 120000 Shadow damage to all enemies and interrupting Amethyst Petrification. Does not free fully petrified enemies.
  • Amethyst Petrification — The guardian attempts to turn its enemies to amethyst, reducing the Shadow damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and are unable to move or act.
  • Solid Stone — When no other stone guards are nearby the guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.

Cobalt Guardian IconSmall_RaidSquare.png

The Cobalt Guardian gains energy when it is within 12 yards of another guardian. This energy can be used to cast Cobalt Overload. If no other guardian is within range it instead gains the Solid Stone effect. In 10 player Normal/Heroic Difficulty, a rotating set of three of the four guardians are present each week.

  • Cobalt Mine — Launches a charged cobalt shard at the players location. After 3 sec arming time, any player within 7 yards will detonate the shard, inflicting 92625 to 97375 Arcane damage and rooting all players within 7 yds for 6 sec. The area of effect is marked with a dash circle and needs to be moved out of as soon as possible.
  • Cobalt Overload — Upon reaching full energy the guardian overloads, inflicting 120000 Arcane damage to all enemies and interrupting Cobalt Petrification. Does not free fully petrified enemies.
  • Cobalt Petrification — The guardian attempts to turn its enemies to cobalt, reducing the Arcane damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and are unable to move or act.
  • Solid Stone — When no other stone guards are nearby the guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.

Jade GuardianIconSmall_RaidTriangle.png

The Jade Guardian gains energy when it is within 12 yards of another guardian. This energy can be used to cast Jade Overload. If no other guardian is within range it instead gains the Solid Stone effect. In 10 player Normal/Heroic Difficulty, a rotating set of three of the four guardians are present each week.

  • Jade Shards — Fire shards of jade in all directions, inflicting 26125 to 28875 Nature damage to all enemies.
  • Jade Overload — Upon reaching full energy the guardian overloads, inflicting 120000 Nature damage to all enemies and interrupting Jade Petrification. Does not free fully petrified enemies.
  • Jade Petrification — The guardian attempts to turn its enemies to jade, reducing the Nature damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and are unable to move or act.
  • Solid Stone — When no other stone guards are nearby the guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.

Jasper GuardianIconSmall_RaidCross.png

The Jasper Guardian gains energy when it is within 12 yards of another guardian. This energy can be used to cast Jasper Overload. If no other guardian is within range it instead gains the Solid Stone effect. In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.

  • Jasper Chains — The Jasper Guardian chains two enemy targets together. While the targets are over 10 yds apart the chains inflict 20000 Fire damage, increased by 10% for each second they remain apart. The chains will break if the targets remain apart for 15 total seconds. If you are targeted with these chains, then move next to the person you are chained with. You will need to stay together until Jasper Petrification is cast. When Jasper Petrification is cast then you will separate and break the chains.
  • Jasper Overload — Upon reaching full energy the guardian overloads, inflicting 120000 Fire damage to all enemies and interrupting Jasper Petrification. Does not free fully petrified enemies.
  • Jasper Petrification — The guardian attempts to turn its enemies to jasper, reducing the Fire damage they take by 90% but progressively slowing their movement speed. Enemies who reach 100 stacks of petrification turn to stone and are unable to move or act.
  • Solid Stone — When no other stone guards are nearby the guardian reverts to stone form. While in this form it takes 90% reduced damage but cannot gain energy.


Raid Strategy

Tanks

Two tanks will be needed for this fight. Tank A and Tank B we will call them. Tank A will tank two of the lions and Tank B will tank one of the lions. At the start, if one of the two Guardians that Tank A is tanking casts Petrification, then Tank B will wait until the Guardian with the current petrification reaches 50 energy before Tank B taunts the Guardian with the current petrification. If at the start, the Guardian that Tank B is tanking casts Petrification then Tank B will need to immediatly taunt one of the Gaurdians that Tank A is tanking. Once the current Guardian casting petrification reaches 50 energy, Tank A will taunt the guardian casting petrification. This should result in the Guardian that is casting petrification exploding first. Tanks will need to taunt back and forth as needed in order to always have the Guardian that is casting Petrification explode first on the raid. Avoid standing in purple pools and within the cobalt mines.

Healers

For most of the raid only the tanks will be taking damage. Just before an explosion occurs you will need to be ready to AoE the raid. You have time to heal so don't burn all your mana quickly to top everyone off. Avoid standing in purple pools and within the cobalt mines. Move together if you are targeted with Jasper Chains. As always the more that people in the raid can avoid damage the less healing that will be needed.

Range DPS

Stay stacked with the raid. Try to use any abilities which lower your damage taken right before an explosion occurs to reduce the amount healers have to heal. You will only be able to damage the two lions which are stacked on each other. The Lion that is being tanked solo will not take 90% less damage and therefore useless to DPS. Avoid standing in purple pools and within the cobalt mines. Move together if you are targeted with Jasper Chains.

Melee DPS

You will always stay with the two lions that are together. Being able to cleave both lions at the same time will boost your DPS. Try to use any abilities which lower your damage taken right after an explosion occurs to reduce the amount healers have to heal. Avoid standing in purple pools and within the cobalt mines. Move together if you are targeted with Jasper Chains.

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Neurlock - Covenant of the Fallen - Dark Iron (US)
Posted Oct 3, 12 · OP · Last edited Oct 15, 12
0 votes
7 posts
0 votes
so a simple tank swap that you have to watch for puddles and cd's...sounds like fun! Can't wait to try it out this week!
Posted Oct 16, 12
0 votes
6 posts
0 votes
We had a little trouble with the standard strat so we tried something a little different.

A little tank juggling at the start we got the 3 dogs to approx 33, 66, 99 energy then tanks pulled them together so all 3 were gaining energy.

Got us our first kill of the xpac :)
Posted Oct 19, 12
0 votes
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